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Use Cases

Every game and studio is different, which is why I tailor my approach to fit your needs. To give you a clearer picture of what that looks like, I’ve put together some real-world Use Cases.

Take a look and see how the right processes can make a big difference in Production, Development, Quality and LiveOps.

"Our Development is chaotic and needs organization"

Creating a Development Plan that makes sense for your project, working on the right things at the right time!

Also making sure that dependencies are considered and important anchors such as Localization and Demo events are taken into consideration

"We're not sure if our scope is accurate and when we'll be ready to launch"

Get a Roadmap that makes sense to the work your project needs, and the workload you can handle!

Accurately assess what your launch dates and important anchors are in your schedule, while keeping your eye on the end goal.

"Our QA Pipeline needs improvement"

Stabilize how work flows—clean triage and vendor playbooks so bugs move predictably, ownership is clear, and partners deliver consistent quality.

"We launch in a few weeks"

Fast, end‑to‑end release hardening—baseline where you are, install evidence‑based go/no‑go quality gates, and optionally run two hands‑on test cycles to ship on schedule.

"Our Live Game keeps running into issues derailing our development timelines"

Be incident‑ready and data‑driven—practice failure with drills and lightweight postmortems, then surface stability and DRE with QA‑ready telemetry and dashboards.

© 2025 by Dor Levgoren

KvK: 98133233

 

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