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Game QA & LiveOps Consultant
Dor Levgoren
"We launch in a few weeks"
Fast, end‑to‑end release hardening—baseline where you are, install evidence‑based go/no‑go quality gates, and optionally run two hands‑on test cycles to ship on schedule.

What’s happening
Issues still active close to launch, or you need an increase in confidence and quality before you ship the game.
What I do
Run a QA Readiness Diagnostic → install Release Quality Gates (Build Verification Checklist + smoke, exit/severity, sign‑off + submission hardening) → add hands‑on Functional QA for two execution cycles on one platform.
Outcome
Schedule confidence, fewer P0/P1s, and evidence‑backed sign‑offs.
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